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Four pieces of advice you must read before learning 3D game modeling. Planning ahead will make your learning twice as effective.


  The gaming industry has been developing rapidly recently. E-sports has gradually gained public recognition, and game modeling has naturally become a sought-after job. Many aspiring 3D game modelers ask me questions, so I've summarized some of the most frequently asked questions and concerns to help those who want to learn game modeling.

  1. Can I self-learn 3D modeling with zero foundation?

  Yes, but it's difficult and not recommended. Those with strong self-discipline may succeed through hard work, but those with less self-discipline who enroll in online courses may waste time and money if they don't follow the course schedule strictly. Also, without guidance from experienced professionals, many things require self-discovery.

  2. What is 3D game modeling?

  Let's understand "3D game modeling" literally: 3D (three-dimensional, stereoscopic) game (mostly refers to video games) modeling (building models). Simply put, we create three-dimensional video game models.

  3. Can I learn 3D game modeling without a foundation?

  Of course! No one is born knowing this. The basics of 3D modeling are relatively simple. Software proficiency comes with practice. Daily practice will allow you to master it in a few weeks. Those who want to learn game modeling can join a group (the number is 732672604) to share learning experiences, methods, and game modeling software installation guidance.

  4. What are the main tasks of 3D game modeling?

  In game companies, game modeling is mainly divided into 3D scene modeling and 3D character modeling. 3D scene modelers create 3D scene models according to the original artwork and planning requirements; 3D character modelers create 3D models of game characters, monsters, and NPCs (Non-Player Characters) based on concept designs. 3D game scene modeling has high demand and is relatively easy to learn, making it suitable for beginners. Those without art foundations can start with small scenes and components and gradually progress.

  Current 3D modeling includes 3D characters, 3D scenes, next-generation characters, and next-generation scenes.

  Compared to 3D games, next-generation game models are closer to reality and more immersive. They are used in many large-scale games such as "Assassin's Creed," "Counter-Strike," and "Tomb Raider."

  Next-generation modeling software includes 3ds Max, Maya, and ZBrush.

  3ds Max: Many models, big and small, start with 3ds Max. It's also great for architectural scenes. Start with small scenes and characters. Don't be afraid of difficulty; take it one step at a time. Later, you can download next-generation game scene images to imitate. Mastering 3ds Max takes time. Learn basic modeling methods, master geometric and polygon modeling techniques, and create simple, non-complex models. Familiarity with the software is important; creating several projects will help you master it. 3D modeling software involves many details; practice is crucial.

  Maya: Master character modeling, low-poly, high-poly, detailed models, game props, UV unwrapping, and texture painting. Maya's CG capabilities are comprehensive, including modeling, particle systems, hair generation, plant creation, and cloth simulation.

  ZBrush: A digital sculpting and painting software that has revolutionized the 3D industry with its powerful features and intuitive workflow. ZBrush provides the world's most advanced tools for contemporary digital artists in a streamlined interface. Its practical features inspire artists and provide a smooth user experience. ZBrush can sculpt models with over 1 billion polygons, so the only limit is the artist's imagination.