
2022 Global Market Research Report on 3D Modeling for Games and Animation: Overall Scale, Key Players, and Application Segmentation
Published Time:
2022-04-19 15:01
Source:
This paper studies the sales, sales revenue, etc., of 3D modeling for games and animation in the global market, major regions, and major countries. It also focuses on analyzing the competitive landscape of major manufacturers (brands) worldwide, including sales, prices, revenue, and market share of 3D modeling for games and animation.
Based on the historical data from the past five years (2017-2021), this paper analyzes the overall global scale of 3D modeling for games and animation, the scale of major regions, the scale and share of major companies, the scale of major product categories, and the scale of major downstream applications. The scale analysis includes sales, prices, revenue, and market share. Regarding the future development prospects of 3D modeling for games and animation, this paper predicts the global and major regional sales and revenue, categorized sales and revenue, and the sales and revenue of 3D modeling for games and animation in major applications up to 2028.
According to GIR (Global Info Research), in terms of revenue, the global revenue of 3D modeling for games and animation in 2021 was approximately US$ million, and is expected to reach US$ million in 2028. The Compound Annual Growth Rate (CAGR) during 2022-2028 is %. Meanwhile, the global sales volume of 3D modeling for games and animation in 2020 was approximately , and is expected to reach in 2028. The market size of China in 2021 was approximately US$ million, accounting for approximately % of the global market. During the same period, North America and Europe accounted for % and %, respectively. In the coming years, the CAGR for China will be %, while the CAGR for the US and Europe will be % and %, respectively. The Asia-Pacific region will play a more important role. In addition to China, the US, and Europe, Japan, South Korea, India, and Southeast Asia remain important markets that cannot be ignored.
Major global producers of 3D modeling for games and animation include Autodesk, Adobe, Zbrush, Blender, and headus UVLayout. In terms of revenue, the top four manufacturers in the world accounted for approximately % of the market share in 2021.
From the product type perspective, modeling software plays a significant role, accounting for % of the market share in 2021 in terms of revenue, and is expected to reach % in 2028. In terms of application, mobile games will account for approximately % in 2028, with a CAGR of approximately % in the coming years.
According to different product types, 3D modeling for games and animation is categorized as:
Modeling software
UV tools
Others
According to different applications, this paper focuses on the following areas:
Mobile games
PC games
This paper focuses on major companies in the global 3D modeling for games and animation industry, including:
Autodesk
Adobe
Zbrush
Blender
headus UVLayout
Maxon
Chaos Group
Strata
Pix4D
Rizom-Lab
This paper focuses on major regions and countries globally, including:
North American market (USA, Canada, and Mexico)
European market (Germany, France, UK, Russia, Italy, and other European countries)
Asia-Pacific market (China, Japan, South Korea, India, Southeast Asia, and Australia, etc.)
South American market (Brazil and Argentina, etc.)
Middle East and Africa (Saudi Arabia, UAE, and Turkey, etc.)
Report Catalog
1. Scope of Statistics
1.1 Introduction to 3D Modeling for Games and Animation
1.2 Classification of 3D Modeling for Games and Animation
1.2.1 Comparison of the scale of different product types of 3D modeling for games and animation in the global market: 2017 VS 2021 VS 2028
1.2.2 Modeling Software
1.2.3 UV Tools
1.2.4 Others
1.3 Analysis of Major Downstream Markets for 3D Modeling for Games and Animation Globally
1.3.1 Comparison of the scale of major downstream markets for 3D modeling for games and animation globally: 2017 VS 2021 VS 2028
1.3.2 Mobile Games
1.3.3 PC Games
1.4 Overall Scale and Forecast of the Global Market for 3D Modeling for Games and Animation
1.4.1 Market Size and Forecast of 3D Modeling for Games and Animation in the Global Market: 2017 VS 2021 VS 2028
1.4.2 Global Sales Volume of 3D Modeling for Games and Animation (2017-2028)
1.4.3 Global Price Trend of 3D Modeling for Games and Animation
1.5 Production Capacity Analysis of 3D Modeling for Games and Animation in the Global Market
1.5.1 Total Production Capacity of 3D Modeling for Games and Animation in the Global Market (2017-2028)
1.5.2 Production Capacity Analysis of 3D Modeling for Games and Animation in Major Regions Globally
1.6 Analysis of Market Development Trends, Driving Factors, and Hindering Factors for 3D Modeling for Games and Animation
1.6.1 Driving Factors for the Market of 3D Modeling for Games and Animation
1.6.2 Hindering Factors for the Market of 3D Modeling for Games and Animation
1.6.3 Development Trends of the Market for 3D Modeling for Games and Animation
2. Introduction to Major Manufacturers
2.1 Autodesk
2.1.1 Autodesk Overview
2.1.2 Autodesk's Main Business
2.1.3 Introduction to Autodesk's 3D Modeling Products for Games and Animation
2.1.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Autodesk's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.2 Adobe
2.2.1 Adobe Overview
2.2.2 Adobe's Main Business
2.2.3 Introduction to Adobe's 3D Modeling Products for Games and Animation
2.2.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Adobe's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.3 Zbrush
2.3.1 Zbrush Overview
2.3.2 Zbrush's Main Business
2.3.3 Introduction to Zbrush's 3D Modeling Products for Games and Animation
2.3.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Zbrush's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.4 Blender
2.4.1 Blender Overview
2.4.2 Blender's Main Business
2.4.3 Introduction to Blender's 3D Modeling Products for Games and Animation
2.4.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Blender's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.5 headus UVLayout
2.5.1 headus UVLayout Overview
2.5.2 headus UVLayout's Main Business
2.5.3 Introduction to headus UVLayout's 3D Modeling Products for Games and Animation
2.5.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of headus UVLayout's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.6 Maxon
2.6.1 Maxon Overview
2.6.2 Maxon's Main Business
2.6.3 Introduction to Maxon's 3D Modeling Products for Games and Animation
2.6.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Maxon's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.7 Chaos Group
2.7.1 Chaos Group Overview
2.7.2 Chaos Group's Main Business
2.7.3 Introduction to Chaos Group's 3D Modeling Products for Games and Animation
2.7.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Chaos Group's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.8 Strata
2.8.1 Strata Overview
2.8.2 Strata's Main Business
2.8.3 Introduction to Strata's 3D Modeling Products for Games and Animation
2.8.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Strata's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.9 Pix4D
2.9.1 Pix4D Overview
2.9.2 Pix4D's Main Business
2.9.3 Introduction to Pix4D's 3D Modeling Products for Games and Animation
2.9.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Pix4D's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
2.10 Rizom-Lab
2.10.1 Rizom-Lab Overview
2.10.2 Rizom-Lab's Main Business
2.10.3 Introduction to Rizom-Lab's 3D Modeling Products for Games and Animation
2.10.4 Sales, Price, Revenue, Gross Profit Margin, and Market Share of Rizom-Lab's 3D Modeling Products for Games and Animation (2019, 2020, 2021, and 2022)
3 Competitive Landscape of Major Global Manufacturers of 3D Modeling Products for Games and Animation
3.1 Sales of 3D Modeling Products for Games and Animation by Major Global Manufacturers (2019, 2020, 2021, and 2022)
3.2 Revenue of 3D Modeling Products for Games and Animation by Major Global Manufacturers (2019, 2020, 2021, and 2022)
3.3 Market Position of Major Global Manufacturers of 3D Modeling Products for Games and Animation
3.4 Analysis of Market Concentration of 3D Modeling Products for Games and Animation
3.5 Distribution of Headquarters and Production Locations of Major Global Manufacturers of 3D Modeling Products for Games and Animation
3.6 Production Capacity of 3D Modeling Products for Games and Animation by Major Global Manufacturers
3.7 New Entrants and Expansion Plans for 3D Modeling Products for Games and Animation
3.8 Capacity Expansion and Mergers and Acquisitions in the 3D Modeling Products for Games and Animation Industry
4 Analysis of Major Global Regions
4.1 Market Size of 3D Modeling Products for Games and Animation in Major Global Regions
4.1.1 Sales of 3D Modeling Products for Games and Animation in Major Global Regions (2017-2028)
4.1.2 Revenue of 3D Modeling Products for Games and Animation in Major Global Regions (2017-2028)
4.2 Revenue of 3D Modeling Products for Games and Animation in the North American Market (2017-2028)
4.3 Revenue of 3D Modeling Products for Games and Animation in the European Market (2017-2028)
4.4 Revenue of 3D Modeling Products for Games and Animation in the Asia-Pacific Market (2017-2028)
4.5 Revenue of 3D Modeling Products for Games and Animation in the South American Market (2017-2028)
4.6 3D Modeling Revenue for Games and Animations in the Middle East and Africa Market (2017-2028)
5 Global Market Size of 3D Modeling for Games and Animations by Different Product Types
5.1 Global Sales Volume of 3D Modeling for Games and Animations by Different Product Types (2017-2028)
5.2 Global Revenue of 3D Modeling for Games and Animations by Different Product Types (2017-2028)
5.3 Global Price of 3D Modeling for Games and Animations by Different Product Types (2017-2028)
6 Global Market Size of 3D Modeling for Games and Animations by Different Applications
6.1 Global Sales Volume of 3D Modeling for Games and Animations by Different Applications (2017-2028)
6.2 Global Revenue of 3D Modeling for Games and Animations by Different Applications (2017-2028)
6.3 Global Price of 3D Modeling for Games and Animations by Different Applications (2017-2028)
7 North America
7.1 Sales Volume of 3D Modeling for Games and Animations by Different Product Types in North America (2017-2028)
7.2 Sales Volume of 3D Modeling for Games and Animations by Different Applications in North America (2017-2028)
7.3 Market Size of 3D Modeling for Games and Animations in Major North American Countries
7.3.1 Sales Volume of 3D Modeling for Games and Animations in Major North American Countries (2017-2028)
7.3.2 Revenue of 3D Modeling for Games and Animations in Major North American Countries (2017-2028)
7.3.3 Market Size and Forecast of 3D Modeling for Games and Animations in China (2017-2028)
7.3.4 Market Size and Forecast of 3D Modeling for Games and Animations in Japan (2017-2028)
7.3.5 Market Size and Forecast of 3D Modeling for Games and Animations in South Korea (2017-2028)
8 Europe
8.1 Sales Volume of 3D Modeling for Games and Animations by Different Product Types in Europe (2017-2028)
8.2 Sales Volume of 3D Modeling for Games and Animations by Different Applications in Europe (2017-2028)
8.3 Market Size of 3D Modeling for Games and Animations in Major European Countries
8.3.1 Sales Volume of 3D Modeling for Games and Animations in Major European Countries (2017-2028)
8.3.2 Revenue of 3D Modeling for Games and Animations in Major European Countries (2017-2028)
8.3.3 Market Size and Forecast of 3D Modeling for Games and Animations in Southeast Asia (2017-2028)
8.3.4 Market Size and Forecast of 3D Modeling for Games and Animations in Australia (2017-2028)
8.3.5 Market Size and Forecast of 3D Modeling for Games and Animations in South America (2017-2028)
8.3.6 Market Size and Forecast of 3D Modeling for Games and Animations in Brazil (2017-2028)
8.3.7 Market Size and Forecast of 3D Modeling for Games and Animations in Argentina (2017-2028)
9 Asia Pacific
9.1 Sales Volume of 3D Modeling for Games and Animations by Different Product Types in Asia Pacific (2017-2028)
9.2 Sales Volume of 3D Modeling for Games and Animations by Different Applications in Asia Pacific (2017-2028)
9.3 Market Size of 3D Modeling for Games and Animations in Major Asia Pacific Countries
9.3.1 Sales Volume of 3D Modeling for Games and Animations in Major Asia Pacific Regions (2017-2028)
9.3.2 Revenue of 3D Modeling for Games and Animations in Major Asia Pacific Regions (2017-2028)
9.3.3 Market Size and Forecast of 3D Modeling for Games and Animations in Turkey (2017-2028)
9.3.4 Market Size and Forecast of 3D Modeling for Games and Animations in Saudi Arabia (2017-2028)
9.3.5 Market Size and Forecast of 3D Modeling for Games and Animations in the UAE (2017-2028)
9.3.6 Market Size and Forecast of 3D Modeling for Games and Animations (2017-2028)
9.3.7 Market Size and Forecast of 3D Modeling for Games and Animations (2017-2028)
9.3.8 Market Size and Forecast of 3D Modeling for Games and Animations (2017-2028)
10 South America
10.1 Sales Volume of 3D Modeling for Games and Animations by Different Product Types in South America (2017-2028)
10.2 Sales Volume of 3D Modeling for Games and Animations by Different Applications in South America (2017-2028)
10.3 Market Size of 3D Modeling for Games and Animations in Major South American Countries
10.3.1 Sales Volume of 3D Modeling for Games and Animations in Major South American Countries (2017-2028)
10.3.2 Revenue of 3D Modeling for Games and Animations in Major South American Countries (2017-2028)
10.3.3 Market Size and Forecast of 3D Modeling for Games and Animations (2017-2028)
10.3.4 Market Size and Forecast of 3D Modeling for Games and Animations (2017-2028)
11 Middle East and Africa
11.1 Sales Volume of 3D Modeling for Games and Animations by Different Product Types in the Middle East and Africa (2017-2028)
11.2 Sales Volume of 3D Modeling for Games and Animations by Different Applications in the Middle East and Africa (2017-2028)
11.3 Market Size of 3D Modeling for Games and Animations in Major Middle East and African Countries
11.3.1 Sales Volume of 3D Modeling for Games and Animations in Major Middle East and African Countries (2017-2028)
11.3.2 3D Modeling Revenue for Games and Animation in Major Countries of the Middle East and Africa (2017-2028)
11.3.3 Market Size and Forecast for 3D Modeling for Games and Animation (2017-2028)
11.3.4 Market Size and Forecast for 3D Modeling for Games and Animation (2017-2028)
11.3.5 Market Size and Forecast for 3D Modeling for Games and Animation (2017-2028)
12 Sales Channel Analysis for 3D Modeling for Games and Animation
12.1 Sales Channels for 3D Modeling for Games and Animation
12.1.1 Direct Sales
12.1.2 Distribution
12.2 Typical Distributors of 3D Modeling for Games and Animation
12.3 Typical Clients of 3D Modeling for Games and Animation
13 Research Conclusions
14 Appendix
14.1 Research Methodology
14.2 Research Process and Data Sources
14.3 Disclaimer
- All
- Product Management
- News
- Introduction
- Corporate Outlets
- FAQ
- Corporate Video
- Corporate Brochure