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Hegemony II, developed by M·game, a top 10 3D game company in South Korea, is coming soon.


  The GameFi concept became the biggest trend in the cryptocurrency field in the second half of 2021, attracting many investors. The huge recent attention on GameFi is due to its "Play-to-Earn" feature, which is arguably its biggest selling point. The GameFi concept was first proposed in 2019 by Mary Ma, Chief Strategy Officer of Mix Marvel. After two years of development, it has become one of the most significant trends in NFTs, following on-chain art and avatar communities.

  Most "Play-to-Earn" games convert all or part of the in-game items into NFTs (Non-fungible Tokens), which users can obtain through official or strategic marketplaces (similar to small transactions but more decentralized), or by actively playing games, participating in events and lotteries, and completing challenges.

  Players can use the NFT tokens they earn in the game or sell them on cryptocurrency markets for profit. In addition to NFTs, P2E games usually feature native tokens or other in-game rewards.

  In recent years, with the influx of large capital, a new star in the large game metaverse field—the esports industry—has entered people's vision with its "explosive growth." Dr. Xiao Hong, CEO of Perfect World, stated that the emergence of top-tier products has driven the entire market's activity; these products refer to esports games, whose gameplay and entertainment value are well-suited to the appreciation and participation of young people in this era. With the diversification of society, the innovative development and expanding audience of the esports industry, the future of esports is limitless. The market-oriented development of the esports industry has driven the rise of a number of clubs and professional leagues, significantly altering the development trajectory of the competitive gaming industry in various countries and regions. The League of Legends World Championship, for example, attracted over 100 million viewers, increasing the intensity of competition in the highly active esports market.

  Directly driving added value to production is an important manifestation of the esports industry as a new economic driver. Esports consumption habits often manifest as in-game spending, such as purchasing game skins and branded peripherals, achieving seamless integration of "esports + gaming platforms."

  With continuous technological advancements in VR/AR, blockchain, 5G, AI, etc., people's acceptance of the virtual world is increasing. In 2021, major platforms launched metaverse brands; Facebook rebranded as Meta, Microsoft announced it would transform its chat and meeting application Microsoft Teams into a metaverse, Xbox plans to join the metaverse, and NVIDIA launched the Omniverse platform—all heralding the arrival of the "Metaverse Year." The popularization of new technologies and hardware often drives content industries to experience exponential growth in the following five years.

  In summary, we believe that the GameFi track (esports industry) and the metaverse field are one of the most effective ways to attract non-cryptocurrency users into the crypto field. The development of GameFi cannot rely solely on crypto-native players; attracting traditional game players is crucial. High-quality esports blockchain games with stronger gameplay and playability will become the main direction in the future, with Hegemony II being one example.

  Next, we will introduce Hegemony II, a rising star.

  Hegemony II—Developed by Mgame, a globally renowned top 10 3D large-scale game company in South Korea.

  Developed by Mgame.

  Launched in China in 2005 with "热血江湖." From the game's inception in 2020 to the present, the game developer Mgame has established a strategic partnership with Asia Pacific Blockchain Lab and introduced several strategic investment institutions (jointly led by existing globally renowned top industry funds, investing heavily 80 million). It is understood that the game is currently in the external network testing phase, with over 30,000 registrations.

  Hegemony II & 《争霸Ⅱ》— Past and Present

  MGames' gold medal producer, Kim Hak-gyu, is optimistic about the prospects of the blockchain game market and has joined forces with Song Jae-kyung (Jake Song) of South Korea's top game company XLGAMES to establish the HEGEMONY II game studio. This strong alliance has embarked on the path of blockchain game development. Nearly 100 game engineers have poured their hearts and souls into creating another peak masterpiece, Hegemony II & 《争霸Ⅱ》, after nearly 3 years of hard work. The game features stunning and shocking character battle effects, a super immersive simulation experience, and a rich regional map, opening a parallel space-time and embarking on a new journey in the metaverse ecosystem.

  《争霸Ⅱ》, a 3D esports blockchain game, is incubated by Hong Kong's Kai Fu International Holdings Fund Company, focusing on cultivating game players in the Asia-Pacific region, building an official guild, and recruiting hundreds of sub-guild alliances. It boasts top-tier game traffic and top-tier capital investment. Its core is built on current blockchain technology, using a GAMEFI+NFT+DEFI trinity as its economic development model. It features rich game scenes, game props, trading markets, investment markets, and an in-game ecosystem. This is a 3D action ARPG blockchain game, a strategy battle mobile game built using a cutting-edge 3D game engine, highly restoring the magnificent battle scenes of the Three Kingdoms. The gameplay is rich, allowing various heroes to freely embark on adventure battles, choose their own regions, continuously recruit troops, enhance alliance strength, strategically deploy troops, and use superb strategic layouts to defeat enemy forces and unify the world.

  Hegemony II & 《争霸Ⅱ》's massive 3D esports blockchain game ecosystem mirrors the DAO model's commercial token—HEGE (an ecological and equity token built on the Binance Smart Chain). It can be exchanged for in-game currency, which is used for internal and external circulation of value and can represent all digitizable rights and interests in the game. Holders can have special status within the game through HEGE. Combined with in-game NFT assets and a decentralized on-chain exchange model, game players can obtain them through the production of mythical beast blind boxes, circulating throughout the HEGEMONY II full-scene application (DEFI+NFT+GAMEFI multi-metaverse spatial value system).

  I. Features of this game:

  What makes Hegemony II so charming? Let's explore from several perspectives. Here, players can gather guild heroes, expand their territories, and defend their homes. As hero levels grow, different gameplay and game props will be unlocked, and each stage of growth is accompanied by financial attributes, helping hundreds of millions of players better enter the "Play to Earn" era, creating a brand-new Three Kingdoms strategy battle mobile game. This is the unique charm of HEGE.

  1. Strategic Three Kingdoms adventure battle mobile game. Different Three Kingdoms generals have different combat skills; learn and familiarize yourself with them.

  2. Engage in exciting battles against enemies, use reasonable troop deployment to achieve victory with fewer troops, and experience the endless thrill of strategy being king.

  3. Form alliances, and various heroes will fight together to conquer the world, defeat enemy forces, establish a new empire, and enjoy the thrill of wielding great power.

  4. Players can participate in game upgrades daily, equipment can be traded with each other, and players can exchange equipment through HEGE as a medium.

  With such exciting game scenes, are you excited?

  II. Next, let's introduce the gameplay of this game!

  1. Hegemony II has four main hero professions:

  Male characters: Po Jun: Sword Dance the World, Dominate the World; Mo Gong: The Forest is Dark and the Grass is Startled, The General Draws His Bow at Night;

  Female characters: Tian Sha: Horizontal and Vertical Techniques, Blocking Millions of Troops; Qin Se: A Delicate Woman, Daring to Turn the World Upside Down.

  Hundreds of skill combinations can be formed.

  2. Hegemony II not only has four main hero professions, but also four task modes:

  a. Mainline tasks: Each level stage will have a corresponding mainline plot. Unlocking the complete plot development through the continuous strengthening of the characters; each mainline task can only be completed once, and completing the mainline task can obtain rich experience and gold mine rewards.

  b. Small daily tasks: Unlocking daily tasks that can be opened.

  c. Daily tasks: Daily tasks can be repeatedly received, and corresponding experience and gold mines will be obtained according to the difficulty of completion.

  d. Team副本: Automatically opened when a certain level is reached. Team副本. The rewards and gameplay will also be different depending on the type of BOSS. Defeating the BOSS can obtain corresponding materials, equipment, and gold mines.

  III. Highlights of the Hegemony II Game

  1. Equipment Ascension System Creates Divine Artifacts

  Completing different tasks can obtain different equipment. The equipment level and attributes are fixed bound values in the initial state. Equipment strengthening and damage require repurchasing equipment and rebuilding upgrades. Equipment is divided into three stages: A/B/C.

  A: Basic equipment: Completing the initial main storyline tasks will obtain basic equipment.

  B: Equipment upgrade: Each part can be upgraded.

  C: Equipment forging: Advanced equipment can be continuously forged by consuming materials.

  2. Strong Alliance Guild System Supports Revenue System

  While improving equipment and levels, players can participate in PVP. Through operation and guild alliance PK methods, they can obtain corresponding guild levels and rankings in the arena, and there will be additional generous rewards.

  The entire game's ecological structure is built through DAO community autonomy, and it corresponds to the co-construction mechanism of players. The alliances established by players will gradually expand as an incentive layer. Guild tasks remain consistent, and basic reward values are consistent, but the income generated by the construction and upgrading of the guild will be vastly different.

  3. Undifferentiated PVP Arena Opens the Path to Wealth

  The entire game is divided into players, communities, and guilds. Communities are divided into nodes, super, and genesis; participants can start from the initial players, participate in the game to reach a certain level to obtain airdrop rewards; they can directly become nodes to share the game and obtain more rewards, the higher the level, the more rewards; guilds can recommend each other to establish a guild alliance system and earn ecological rewards.

  4. Rich and diverse personalized game systems: beauty, famous generals, forging, image, artifacts, marriage, etc., are all in the game. At the same time, characters, equipment, and props are cast into NFTs with growth, and these NFTs can be sold on the official NFT trading platform. More exciting gameplay awaits you to unlock!

  5. In the rapid development of the entire game, after accumulating a sufficient number of users, the game will open more gameplay: family honor system, betting system, NFT, Swap Pool, energy pool. In these diversified gameplay, the token economic model has been integrated, allowing the HEGE token to generate circulating destruction (embedded three-part deflation mechanism), making HEGE more valuable in future ecological scenarios.

  HEGEMONY II integrates multiple GameFi modes. Simply put, it distributes the money earned by traditional game companies directly to participants, forming a distributed game business economy, and exploring a path for the large-scale promotion of the next Web3.0 business model. The ecological kingdom envisioned is not only a decentralized AR/VR virtual game world, but also a gathering of players/investors/game manufacturers/developers/investors and other diversified relational alliances. It can not only realize virtual interaction of identity and wealth relationship networks carried by games, but also support NFT creation and trading, and new GameFi models. Allowing players to participate in the HEGEMONY II ecosystem, design and create various scenes and virtual items, and realize the auction and exchange of virtual items through NFTs. Truly realizing the prosperous scene of diversified ecological civilization under the parallel space of the future metaverse.

  In general, this game, unlike its competitors, does not determine the winner in the character incubation stage, but allows every participating player to have the opportunity to obtain huge rewards; if you are currently looking for an e-sports chain game that can earn you passive income and have fun, then this one is definitely worth your attention and trust.

  Time waits for no one. Are you, like me, looking forward to this e-sports + GameFi comprehensive metaverse space bringing us a unique and different experience? Then let's look forward to it together!