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2022 Global Market 3D Modeling for Gaming and Animation Overall Size, Major Companies and Application Segmentation Research Report

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  • Time of issue:2022-04-19 15:01
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(Summary description)This article studies the global market, major regions and major countries, the sales volume and sales revenue of 3D modeling for games and animation, and also focuses on analyzing the competitive situation of major manufacturers (brands) around the world. revenue and market share, etc.

2022 Global Market 3D Modeling for Gaming and Animation Overall Size, Major Companies and Application Segmentation Research Report

(Summary description)This article studies the global market, major regions and major countries, the sales volume and sales revenue of 3D modeling for games and animation, and also focuses on analyzing the competitive situation of major manufacturers (brands) around the world. revenue and market share, etc.

  • Categories:Industry news
  • Author:
  • Origin:
  • Time of issue:2022-04-19 15:01
  • Views:
Information

This article studies the global market, major regions and major countries, the sales volume and sales revenue of 3D modeling for games and animation, and also focuses on analyzing the competitive situation of major manufacturers (brands) around the world. revenue and market share, etc.

According to the historical situation in the past five years (2017-2021), analyze the overall scale of global 3D modeling for games and animation in the past few years, the scale of major regions, the scale and share of major enterprises, the scale of major product categories, and the scale of major downstream applications. The sizing analysis includes volume, price, revenue, and market share, among others. In view of the development prospects of 3D modeling for games and animation in the next few years, this article predicts that to 2028, it mainly includes the forecast of global and major regional sales and revenue, the forecast of classified sales and revenue, and the main application of 3D modeling for games and animation. Model sales and revenue forecasts, etc.

According to GIR (Global Info Research) research, in terms of revenue, the global 3D modeling revenue for games and animation in 2021 will be about one million US dollars, and it is expected to reach one million US dollars in 2028. From 2022 to 2028, the compound annual growth rate CAGR is %. At the same time, the global sales of 3D modeling for games and animation in 2020 are expected to reach 2028. In 2021, the market size of China will be about US$ million, accounting for about % of the global market, while the North American and European markets will account for % and %, respectively. In the next few years, the CAGR of China will be %, while the CAGR of the United States and Europe will be % and %, respectively. The Asia-Pacific region will play a more important role. In addition to China, the United States and Europe, Japan, South Korea, India and Southeast Asia will still play an important role that cannot be ignored. market.

The major 3D modeling manufacturers for games and animation in the global market include Autodesk, Adobe, Zbrush, Blender, and headus UVLayout, etc. The top four global players will account for about % of the market share in 2021 in terms of revenue.

In terms of product types, modeling software occupies an important position, with a market share of % in 2021 and is expected to reach % in 2028. At the same time, in terms of applications, the share of mobile games in 2028 will be about %, and the CAGR will be about % in the next few years.

According to different product types, 3D modeling for games and animation is subdivided into:

modeling software

UV tool

  other

Depending on the application, this paper focuses on the following areas:

  mobile game

  Computer Games

This article focuses on the major players in 3D modeling for games and animation around the world, including:

Autodesk

Adobe

Zbrush

Blender

headus UVLayout

Maxon

Chaos Group

Strata

Pix4D

Rizom-Lab

This article focuses on major regions and countries around the world, including:

North American Market (United States, Canada and Mexico)

European market (Germany, France, UK, Russia, Italy and other European countries)

Asia Pacific Market (China, Japan, Korea, India, Southeast Asia and Australia, etc.)

South American market (Brazil and Argentina, etc.)

Middle East and Africa (Saudi Arabia, UAE and Turkey, etc.)

report directory

1 Statistical scope

1.1 Introduction to 3D modeling for games and animation

1.2 Classification of 3D modeling for games and animation

1.2.1 Scale comparison of 3D modeling for games and animation by different product types in the global market: 2017 VS 2021 VS 2028

1.2.2 Modeling software

1.2.3 UV Tools

1.2.4 Others

1.3 Main Downstream Market Analysis of Global 3D Modeling for Games and Animation

1.3.1 Scale comparison of major downstream markets for 3D modeling for global games and animation: 2017 VS 2021 VS 2028

1.3.2 Mobile Games

1.3.3 Computer Games

1.4 Overall Scale and Forecast of 3D Modeling for Games and Animation in the Global Market

1.4.1 Global Market Size and Forecast of 3D Modeling for Games and Animation: 2017 VS 2021 VS 2028

1.4.2 Global Market Sales of 3D Modeling for Games and Animation (2017-2028)

1.4.3 Global Market Price Trend of 3D Modeling for Games and Animation

1.5 Capacity Analysis of 3D Modeling for Games and Animation in the Global Market

1.5.1 Global Market Total Capacity of 3D Modeling for Games and Animation (2017-2028)

1.5.2 Capacity Analysis of 3D Modeling for Games and Animation in Major Regions of Global Market

1.6 3D Modeling for Games and Animation Market Development Trend, Driving Factors and Inhibiting Factors Analysis

1.6.1 3D Modeling Market Drivers for Games and Animation

1.6.2 Obstructing Factors of 3D Modeling Market for Games and Animation

1.6.3 Development Trend of 3D Modeling Market for Games and Animation

2 Introduction of major manufacturers

2.1 Autodesk

2.1.1 Basic situation of Autodesk

2.1.2 The main business of Autodesk

2.1.3 Introduction of 3D modeling products for Autodesk games and animation

2.1.4 Autodesk 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.2 Adobe

2.2.1 Basic situation of Adobe

2.2.2 Adobe's main business

2.2.3 Introduction of Adobe 3D Modeling Products for Games and Animation

2.2.4 Adobe 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.3 Zbrush

2.3.1 Basic situation of Zbrush

2.3.2 The main business of Zbrush

2.3.3 Introduction of Zbrush 3D modeling products for games and animation

2.3.4 Zbrush 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.4 Blender

2.4.1 Basic situation of Blender

2.4.2 Main Business of Blender

2.4.3 Introduction of Blender 3D Modeling Products for Games and Animation

2.4.4 Blender 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.5 headus UVLayout

2.5.1 Basic situation of headus UVLayout

2.5.2 main business of headus UVLayout

2.5.3 headus UVLayout 3D modeling product introduction for games and animation

2.5.4 headus UVLayout 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.6 Maxon

2.6.1 Basic situation of Maxon

2.6.2 Main business of Maxon

2.6.3 Introduction of Maxon 3D Modeling Products for Games and Animation

2.6.4 Maxon 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.7 Chaos Group

2.7.1 Basic Information of Chaos Group

2.7.2 The main business of Chaos Group

2.7.3 Introduction of Chaos Group 3D Modeling Products for Games and Animation

2.7.4 Chaos Group 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.8 Strata

2.8.1 Basic situation of Strata

2.8.2 Main business of Strata

2.8.3 Introduction of Strata 3D Modeling Products for Games and Animation

2.8.4 Strata 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.9 Pix4D

2.9.1 Basic situation of Pix4D

2.9.2 The main business of Pix4D

2.9.3 Introduction of Pix4D 3D Modeling Products for Games and Animation

2.9.4 Pix4D 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

2.10 Rizom-Lab

2.10.1 Basic information of Rizom-Lab

2.10.2 The main business of Rizom-Lab

2.10.3 Introduction of Rizom-Lab 3D Modeling Products for Games and Animation

2.10.4 Rizom-Lab 3D Modeling for Games and Animation Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021 and 2022)

3 Competitive Situation of Major Manufacturers of 3D Modeling for Games and Animation in the Global Market

3.1 Sales volume of 3D modeling for games and animation by major players in the global market (2019, 2020, 2021 and 2022)

3.2 Revenue of 3D Modeling for Games and Animation by Major Manufacturers in Global Market (2019, 2020, 2021 and 2022)

3.3 Market Position of Major Global 3D Modeling Manufacturers for Games and Animation

3.4 Concentration Analysis of Global 3D Modeling Market for Games and Animation

3.5 Headquarters and Origin Distribution of Major Manufacturers of 3D Modeling for Games and Animation in the Global Market

3.6 Capacity of 3D Modeling for Games and Animation of Major Global Manufacturers

3.7 New entrants and expansion plans for 3D modeling for games and animation

3.8 Production Expansion and Mergers and Acquisitions in the 3D Modeling Industry for Games and Animation

4 Scale analysis of major global regions

4.1 Market Size of 3D Modeling for Games and Animation in Major Global Regions

4.1.1 Global Sales of 3D Modeling for Games and Animation in Major Regions (2017-2028)

4.1.2 Global 3D Modeling Revenue for Games and Animation in Major Regions (2017-2028)

4.2 North America Market Revenue of 3D Modeling for Games and Animation (2017-2028)

4.3 European Market Revenue of 3D Modeling for Games and Animation (2017-2028)

4.4 Asia Pacific Market Revenue of 3D Modeling for Games and Animation (2017-2028)

4.5 South America Market Revenue of 3D Modeling for Games and Animation (2017-2028)

4.6 Middle East and Africa Market Revenue of 3D Modeling for Games and Animation (2017-2028)

5 Global Market Size of 3D Modeling for Games and Animation by Different Product Types

5.1 Global Sales of 3D Modeling for Games and Animation by Different Product Types (2017-2028)

5.2 Global 3D Modeling Revenue for Games and Animation by Different Product Types (2017-2028)

5.3 Global 3D Modeling Price for Games and Animation by Different Product Types (2017-2028)

6 3D modeling market size for games and animation in different applications in the global market

6.1 Global Sales of 3D Modeling for Games and Animation by Different Applications (2017-2028)

6.2 Global 3D Modeling Revenue for Games and Animation by Different Applications (2017-2028)

6.3 Global 3D Modeling Price for Games and Animation in Different Applications (2017-2028)

7 North America

7.1 North America Sales of 3D Modeling for Games and Animation by Different Product Types (2017-2028)

7.2 North America Sales of 3D Modeling for Games and Animation by Different Applications (2017-2028)

7.3 Market Size of 3D Modeling for Games and Animation in Major Countries in North America

7.3.1 Sales of 3D Modeling for Games and Animation in Major North American Countries (2017-2028)

7.3.2 3D Modeling Revenue for Games and Animation in Major North America Countries (2017-2028)

7.3.3 Market Scale and Forecast of 3D Modeling for Games and Animation in China (2017-2028)

7.3.4 Japan Game and Animation 3D Modeling Market Size and Forecast (2017-2028)

7.3.5 South Korea 3D Modeling Market Size and Forecast for Games and Animation (2017-2028)

8 Europe

8.1 Europe Sales of 3D Modeling for Games and Animation by Different Product Types (2017-2028)

8.2 Europe Sales of 3D Modeling for Games and Animation by Different Applications (2017-2028)

8.3 Market Size of 3D Modeling for Games and Animation in Major European Countries

8.3.1 Sales of 3D Modeling for Games and Animation in Major European Countries (2017-2028)

8.3.2 3D Modeling Revenue for Games and Animation in Major European Countries (2017-2028)

8.3.3 Southeast Asia 3D Modeling Market Size and Forecast for Games and Animation (2017-2028)

8.3.4 Australia 3D Modeling Market Size and Forecast for Games and Animation (2017-2028)

8.3.5 South America 3D Modeling Market Size and Forecast for Games and Animation (2017-2028)

8.3.6 Brazil 3D Modeling Market Size and Forecast for Games and Animation (2017-2028)

8.3.7 Argentina Game and Animation 3D Modeling Market Size and Forecast (2017-2028)

9 Asia Pacific

9.1 Asia Pacific Sales of 3D Modeling for Games and Animation by Different Product Types (2017-2028)

9.2 Different App Games in Asia Pacific

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